☞Wasteland Warlock☜ (kingfox) wrote,
☞Wasteland Warlock☜

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...and I saw my own face in the dark and loneliness...

Magic Number20
TemperamentAll Bark, No Bite
SexualJust Say No
Likely To WinA Place On The Bench (For The Reserves)
Me - In A WordSubtle
Brought to you by MemeJack

I'm far from just say no, I'm as subtle as a proctologist with a rusty chainsaw, and can't sing beyond karaoke. So much for plugging in something and getting a random answer that you find a way to fit to yourself and glean insight from, no matter how off they really are.

Found here and here.

I ain't doin' it. That 20 friends thing is not for me. shmivejournal summed up my problem with the whole thing rather nicely here. Sorry, I'm ego-centric and paranoid enough that I'll assume that they're all about me. Yes, I know that's a problem with me and not the meme. But so be it.

Today I had White Castle's Jalapeno Cheeseburger, washed down with seltzer and Red Bull, for lunch. Good times. Then Blackboard training while chatting with shmivejournal about Princeton's use of it, and the product's improvement over time. Composed a nice setup for my course in leather trenchcoat wearing.

The new Fear Factory CD I mentioned really makes me happy. There's two different versions of Invisible Wounds, one of my favorite songs off Digimortal. So many video game RPGs, from at least Dragon Warrior on, has that final moment where the bad guy asks you to join forces. ``Luke, I am your father, join the Dark Side!!'' type moments. In most of these games, you choose yes or no, and joining them means that the game ends unhappily. Dragon Warrior has the screen turn red, some of the games had a little piece of text about being betrayed by the bad guy. In a similar vein, Ultima Seven has an ending where you decide to be selfish and save your own ass... leaving Britannia and your world up for attack.

Arcanum was a very open-ended RPG. Made by the geniuses behind Fallout/Fallout 2 (two of the best games ever), it featured a broad and unique game world, with plenty of possible solutions to every situation. So, naturally, you can give the bad guy a moment to talk before killing him at the end. And, if you want, you can join up with him and get a number of different endings based on your actions after that. Death's champion, hero, just god, dark god, quiet god, indecisive god, only living thing, everything being dead... tons of possibilities. Just like the Fallout series, a myriad of cool endings.

Anyway, point is, big bad Kerghan makes a great speech. If you don't just whomp on him, and at least give him a chance to speak, he walks you through his line of reasoning. The whole thing is a beautiful bit of video, with Jeff Coopwood doing a great creepy voice in the background. He explains his whole story, and his travels through the great beyond. At this point, you are in the void yourself, meeting famous killing machines and misunderstood banished wrongdoers from the world's past. But he describes that which you did not see, with a dark voice and pretty pictures. He shows the twitching bodies that do not accept that they are dead. He shows those banished into the void. He finally shows the great sea of souls, where the dead souls lie.

The video for those moments, particularly the final, is breathtaking. First time I saw it, I turned up my computer speakers and reloaded a saved game just to see it again instead of going ahead and beating the game. I'm going to have to go home, download a saved game, and play through the final area just to see it again. The image of Kerghan dipping into the sea of sleeping souls is particularly beautiful. Kerghan goes on, talking about how souls summoned from the dead are in continuous torment. This is true, as you can play as a necromancer and solve a number of quests easily by just talking to a dead person or two. If you just summon a spirit from a random NPC, they merely talk about pain and beg for release. So Kerghan believes that death is the natural order of being. Life is an interruption, an unnatural state, not the way souls are meant to be. Kerghan seeks to restore the proper state of being for all souls, by killing everyone and then himself. While it's a typical bad guy plot, it's a cool philosophical justification for it, and it's presented in a truly beautiful moving speech.

So this song reminds me of that speech. Dark bodies floating in darkness... Sometimes I feel as though I'm frozen in heaven... Everything was dark! It's the typical Fear Factory mix of haunting smooth vocals alternating with pounding angry screams. A style they did best, now imitated by multitude of modern acts. That overplayed Evanescence track drips of it. So there's a couple of versions of that song on the album. The suture mix (only slightly changed) and the demo of the song. The demo is quite different, the soft pieces having a more mechanical feel, and more of a build up between the two styles. A little more drawn out, a little more like their stuff off Demanufacture, not quite as powerful, but great to hear.

Tonight I do laundry. Weefun. No Movie Night, johnstevensaul claims to need a night off.

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