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DIAF Blizzard - Virtual Sacrifice Log
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DIAF Blizzard
I put down a take home test long enough to hit Ony (a quick 20 minutes), continuing to do it as we buff, as we prepare to charge, and after I died (like a nub - hey we only had twenty-something in raid and a bunch of alts). Look up from my test, and what do I see? Judgement Crown. Goes great with the Judgement Legplates that dropped off Ragnaros (patch woes and addon hell and changes to mechanics and poor attendance kept us out of BWL/AQ40 this week). So that's right, out of the two bosses my guild faces who could drop T2 during this messed up week, both dropped pally loot. And Blizzard insists that it's working as intended.
"Look, you can gear up your shaman/paladin characters you'll soon have!"
"That's great, but these items are BIND ON PICKUP. You're giving us useless items for a month."
"Working as intended."
"DIAF Blizzard, k thx!"
Yeah. Back to international economics.

TRANSLATION FOR NON-WOW PEOPLE:Two factions are available to play in the game, and they don't play nice. So you're either in a Horde guild and don't have paladins or you're an Alliance guild and don't have shamans. All this changes with the expansion pack, due out January 16th. For many moons the Horde only got items from great terrors they vanquished that are useful to their people, and vice versa. But this past Tuesday, in "preparation" for the expansion pack, they introduced a number of its features - including letting each side get all possible loot. Yet they don't get the class that is currently exclusive to the other until the expansion, frustrating raiders greatly. For you see, in the case of the pants, this is very frustrating for some of my online compatriots. The rest of this "set" of armor is from one dungeon, while the pants come from the final boss of another dungeon. All of the bosses before the final boss drop gear that is greatly inferior, so it fails to really draw people once those people have gotten equipped from the other dungeon. This is worsened by the nature of the dungeon, where a lot of "trash mobs", or non-boss encounters, must be fought through. Later dungeons aren't so bad, but this is the first endgame dungeon requiring a group of forty people. So you have to convince a large number of people to battle through a long line of simple "trash mobs", a bunch of bosses that don't really give them anything worthwhile, and then you get to battle the final boss for the pants to complete your good set of gear. This dungeon, Molten Core, is regularly referred to as Molten Bore. I have played games of Civilization IV, studied, caught up on my TiVo, and written A papers while slogging through Molten Bore so my guild members can get their pants.

So you do all that, you kill the final boss, and he drops two pairs of pants. Eight classes available to each faction, so that's 12.5% for each of the two pants that they're your pants. Assuming you're next in line for your class to get aforementioned pants out of the people there, you win. Now pants are being given out for all NINE classes, making it 11.11% for each pair. This doesn't seem so bad, it's only changed the odds a bit. But when you "lose" by having a different pair of pants drop or having another person be ahead in line of you for said pants, the guild is still benefiting or the person ahead of you has them and is no longer in line, improving your odds further on down the road. But these pants, these useless pants, benefit no one. Sure, they can be disenchanted (woohoo) for a minor gain to the guild. But really, they produce nothing but ire and bitter resentment.TRANSLATION OFF

I know I'm one of the first people to say, "it's just a game" when something like this happens, but this is just sloppy planning. If it was providing BoEs but not BoPs for the class, I'd be fine. But there's no reason to change it ahead of the expansion except to irk people. Yes, it's just a game, but that doesn't mean that you have to make shoddy easily corrected mistakes. Other problems people have complained about would take some serious redesigns or changes to the fundamental code. This, unless things are more messed up than the boggiest spaghetti code from CS, would not.

And really, it does remind me of CS. It reminds me of going to Wisconsin, having a person pull me aside and ask why a simple thing doesn't work, and feeling ashamed for no one thinking of making the minor code change. I guess this particular issue in an artificial world I mock others for taking way too seriously rubs me the wrong way because I took pride in the things I worked on and would be ashamed to directly anger my most hardcore of customers this way and reply the way they have. Sure, I know, QQ.

Hey, don't bitch, I haven't posted about WoW seriously in about a year. That's pretty good. Back to economics.

Current Location: Hoboken, NJ
Feeling: frustrated frustrated
Listening to: Scrubs

Chorus of 13 demons || Preach it
bdeakin From: bdeakin Date: December 12th, 2006 02:24 pm (UTC) (Hard link)
Meanwhile, Alliance-side, we've done 18 Ony kills and seen 2 Judgement hats (thankfully, no Ten Storms yet). I'm up to 46 (!) Ony kills, 51 attempts, without a hat yet. ;)
kingfox From: kingfox Date: December 12th, 2006 04:26 pm (UTC) (Hard link)
Well, that's your fault for playing a pally. *ducks*

That's one reason why, as much as I hate the treadmill, I'm a big fan of rep based sets like ZG or AQ20/40. I know that if I show up and down bosses with regularity in ZG, I'll get my phatty phat phat robe/shoulders/neck/etc. Same thing with my ring/cloak/weapon from AQ20. Rep grinds suck, bit they're "fair" when balanced right with regards to raid instances.

I'm also a fan of token-based systems, such as Naxx. The fact that Tier 4 loot will be distributed this way makes me smile, despite the artificial feel of it. Gambling just sucks at times.

The officer who runs our bank, schedule, and other things is an amazing guy. Shows up to almost every raid, does a metric fuckton of work for the guild. He's been to just about every Ony kill, has the highest DKP most of the time despite spending regularly, and is fair with regards to passing. Wonderful guy. Until recently, we did the Ony bag as a /random for those who haven't gotten it yet. He NEVER got the bag until we changed the system, despite us killing her almost every five days for close to a year now. Random number generator for the loss.
shmivejournal From: shmivejournal Date: December 12th, 2006 03:13 pm (UTC) (Hard link)
I like the idea of WoW being a convoluted way to shop for a sensible pair of pants.
kingfox From: kingfox Date: December 12th, 2006 04:40 pm (UTC) (Hard link)
runstaverun's always been entertained by me going on about getting "my shoulders". Last year I was trying to get my Tier 0 shoulders, failing miserably thanks to random number generators, and losing to scrubs like csmole when they actually DID drop and we rolled against each other for it.

Later, he heard me going on about having enough rep to get my ZG shoulders, then me going on week after week about my Tier 2 shoulders (which I finally got). Right now I've got stellar shoulders, which could only be improved with a magical enchantment... which is what I talk about now so runstaverun can still hear about my shoulders.

But getting back to your idea as WoW being about shopping, they totally cater to that. There's a lot of discussions about how certain sets of armor look with certain accessories or weapons, and they even added a "dressing room" so people could see how a certain quest reward or item in a store would look on their character before getting it. So, in a way, WoW's got a bit of dress-up going for it.

And I'll admit to being one of those lame WoW players who tries to make their outfit match. For a while, when I was wearing mostly Felheart (red with gold and grey), I wore the mostly red Stone Guard tabard. But, once they improved the Zul'Gurub set and I started getting Nemesis (ZG's blue and black, Nemesis is purple and black), I switched to the Argent Dawn tabard (black with a sun logo) so I wouldn't clash so much.

Make of that what you will.
graye From: graye Date: December 12th, 2006 04:46 pm (UTC) (Hard link)
Speaking of matching, at least you don't have to try and make fury warrior gear match. I swear, I don't know what it is about those people that makes them make pink fury gear, but it's just very sad, having an orc in pink plate.
runstaverun From: runstaverun Date: December 12th, 2006 04:53 pm (UTC) (Hard link)
Better than dressing your orc in Furry gear, I'd guess.
kingfox From: kingfox Date: December 12th, 2006 05:01 pm (UTC) (Hard link)
STFU and tank, sparkler wielder.

I think you're right, it could be worse. At least my Tier 1 helmet doesn't look like a silly spikey canine neck brace. My Tier 3 helmet makes me look like a Tusken Raider, but I think we're skipping that entirely.
runstaverun From: runstaverun Date: December 12th, 2006 04:44 pm (UTC) (Hard link)
So is it the kind of thing where anyone can wear them, but they are only appropriate/good for Paladins? If that is the case, you should try to get a full set. For halloween you can go as a Paladin.
graye From: graye Date: December 12th, 2006 04:48 pm (UTC) (Hard link)
Only usable by Paladins, and bind-on-pickup, so they had to be destroyed outright. Boo.
kingfox From: kingfox Date: December 12th, 2006 04:57 pm (UTC) (Hard link)
Two things there... If we were talking about Tier 0 or non-classed sets, you can wear anything your armor types allow. So graye, who plays a warrior, could wear any cloth, leather, mail, or plate armor that isn't class restricted.

So we've got this hilarious warrior who is collecting Warlock Tier 0, so he can dress up as a warriorlock. This is made even more entertaining by him being a Tauren (giant cow), a race that can't be warlocks. So you've got a giant cow dancing wearing a demonic hooded cowl that makes his eyes red, some other assorted cloth pieces decorated with skulls, and some plate armor to round it out. It's a hilarious sight.

This causes problems, in a way, by not having a class restriction on it. As a warlock I often had to compete with shadow priests or mages for my Tier 0, as many thought it was better. My feral druid, who typically acts like a rogue in cat form, competes with rogues for their Tier 0. Loot drama springs forth.

Tier 1 and beyond is class restricted, preventing this drama. However, it also prevents people using other gear. So I don't have to worry about some shadow priest trying to take my Nemesis, but my druid is reduced to taking gear that helps him as a healer - when he's really more of a fighter. That's one of the things you'll hear caniswolfie bitching about, the lack of itemization for other roles in the endgame. Priests, shamans, and druids are forced to heal. There's a FEW pieces good for a rogue or feral druid, but you end up putting together a piecemeal set while fighting other classes for those pieces.

But, as graye said, pally crap is unusable to anyone but a pally. So all we can do is "shard it", having an enchanter break it down to its base magical components so that someone can get a nice enchant on their armor later on.
(Deleted comment)
kingfox From: kingfox Date: December 13th, 2006 06:54 pm (UTC) (Hard link)
Yeah, I've often got my laptop next to me. Useful for figuring out who has more DKP if I'm doing loot, useful for Civ IV, useful for screwing around during downtimes.

In single player WoW, there's very little downtime to "play" it with while not using your keyboard or mouse. Flying from place to place, scanning the auction house with a third party script, etc. There's some time sinks, but not a ton. It's much better than a lot of MMOGs in letting you do something continuously, despite a few "take this basket to grandma's house" quests, and most of those are just designed to get you to start doing quests at grandma's house instead of continuing to dick around at home.

But when you add 4, 19, or 39 other people... you start to have inactive times. Someone needs to get a drink, someone needs to tuck a kid in to bed, someone needs to empty their bedpan, someone needs to answer the door to accept delivery for the feed bag, etc. Those times are perfect for Civ IV, LJ, Facebook, IMing with people, reading school work, whatever.
From: ancalimar Date: December 14th, 2006 01:58 pm (UTC) (Hard link)
I loved this post. I love the fact that WoW has become its own arcane language, full of mystery and bulldooky. I understood most of your pre-translated material, but some of it stayed tantalizingly out of reach like Caesar's Commentary on the Gallic Wars, or like Kelly, that saucy minx from my high school Geometry class. Minus the hotness, no offense.

I also loved the fact that the translated version will still confuse non-gamers, especially when it ends up in the pants-zone! Can pants divide by 11.11%? My pants don't. Usually.

Nevertheless, I enjoyed this immensely! Continue, sir! Do continue!
kingfox From: kingfox Date: December 14th, 2006 02:15 pm (UTC) (Hard link)
O RLY? After some initial posting about World of Warcraft back in the fall of 2005, public outcry caused me to limit my WoW references to minor passing details or things that were so entertaining they transcended WoW.

But if you want me to go on, oh boy, I'll go on.
Chorus of 13 demons || Preach it